Exorcist
This is a small idle clicker game inspired by games like "Molly," but set in a unique environment. The primary purpose of this project is to serve as an educational resource for developers learning Godot Engine . It demonstrates key game development concepts such as:
- Finite State Machines (FSM): Learn how to implement and manage states for characters, enemies, and game logic.
- Wave Generation: Understand how to create dynamic enemy waves with increasing difficulty.
- Mobile Optimization: Explore techniques for designing games tailored for mobile devices.
While the game can technically be played on a PC using a mouse, it is primarily designed for mobile touchscreen controls , offering a more intuitive and enjoyable experience on smartphones and tablets.
Key Features
- Simple Gameplay: Tap to attack enemies and survive as long as possible against increasingly challenging waves.
- Educational Focus: The code is open for study and modification, making it a great starting point for learning Godot's capabilities.
- Customizable: Developers are free to enhance and adapt the game for their own projects, including commercial use (code only).
- Limitations: Please note that the included graphics and sound assets are not licensed for reuse in other projects.
Support the Developer
If you find this project helpful or inspiring, I would greatly appreciate any donations to support further development and the creation of more educational content. Every contribution helps!
Disclaimer
The game is provided "as is" without any warranties. While the code can be freely modified and used in commercial projects, the graphics and sound assets are not authorized for use outside of this project.Idle Clicker Game: A Learning Tool for Godot Developers
This is a small idle clicker game inspired by games like "Molly," but set in a unique environment. The primary purpose of this project is to serve as an educational resource for developers learning Godot Engine . It demonstrates key game development concepts such as:
- Finite State Machines (FSM): Learn how to implement and manage states for characters, enemies, and game logic.
- Wave Generation: Understand how to create dynamic enemy waves with increasing difficulty.
- Mobile Optimization: Explore techniques for designing games tailored for mobile devices.
While the game can technically be played on a PC using a mouse, it is primarily designed for mobile touchscreen controls , offering a more intuitive and enjoyable experience on smartphones and tablets.
Key Features
- Simple Gameplay: Tap to attack enemies and survive as long as possible against increasingly challenging waves.
- Educational Focus: The code is open for study and modification, making it a great starting point for learning Godot's capabilities.
- Customizable: Developers are free to enhance and adapt the game for their own projects, including commercial use (code only).
- Limitations: Please note that the included graphics and sound assets are not licensed for reuse in other projects.
Support the Developer
If you find this project helpful or inspiring, I would greatly appreciate any donations to support further development and the creation of more educational content. Every contribution helps!
Disclaimer
The game is provided "as is" without any warranties. While the code can be freely modified and used in commercial projects, the graphics and sound assets are not authorized for use outside of this project.
Download
Click download now to get access to the following files:
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